//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4 lightPositionAndInvRadius;
//   float4 lightmapCoordinateScaleBias;
//   float4x4 LocalToWorld;
//   float LocalToWorldRotDeterminantFlip;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                           Reg   Size
//   ------------------------------ ----- ----
//   ViewProjectionMatrix           c0       4
//   CameraPositionVS               c4       1
//   LocalToWorld                   c6       4
//   WorldToLocal                   c10      3
//   TemporalAAParameters           c13      1
//   LocalToWorldRotDeterminantFlip c14      1
//   lightmapCoordinateScaleBias    c15      1
//   lightPositionAndInvRadius      c16      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, 0.00784313772, -1, 0, 1
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_texcoord v3
    dcl_texcoord1 v4
    dcl_color v5
    dcl_color o0.xyz
    dcl_color1 o1
    dcl_texcoord o2.xy
    dcl_texcoord1 o3
    dcl_texcoord4 o4.xyz
    dcl_texcoord5 o5
    dcl_texcoord6 o6
    dcl_texcoord7 o7
    dcl_position o8
    mul r0, c7, v0.y
    mad r0, c6, v0.x, r0
    mad r0, c8, v0.z, r0
    mad r0, c9, v0.w, r0
    add r1.xyz, -r0, c16
    mul r2.xyz, r1.y, c11
    mad r2.xyz, c10, r1.x, r2
    mad r2.xyz, c12, r1.z, r2
    mul o5.xyz, r1, c16.w
    mad r1.xyz, v1.yzxw, c5.x, c5.y
    mad r3, v2, c5.x, c5.y
    mul r4.xyz, r1, r3.zxyw
    mad r1.xyz, r3.yzxw, r1.yzxw, -r4
    mul r1.xyz, r3.w, r1
    mul r4.xyz, r3.yzxw, r1.zxyw
    mad r4.xyz, r1.yzxw, r3.zxyw, -r4
    mul r4.xyz, r3.w, r4
    dp3 o4.x, r4, r2
    dp3 o4.y, r1, r2
    dp3 o4.z, r3, r2
    mad o2.xy, v5, c15, c15.wzzw
    mul o1.w, r3.w, c14.x
    mad r2.xyz, r0, -c4.w, c4
    mul r5.xyz, r2.y, c11
    mad r2.xyw, c10.xyzz, r2.x, r5.xyzz
    mad r2.xyz, c12, r2.z, r2.xyww
    dp3 o6.x, r4, r2
    dp3 o6.y, r1, r2
    dp3 o6.z, r3, r2
    mul r2.xy, r3.y, c7.xzzw
    mad r2.xy, c6.xzzw, r3.x, r2
    mad r2.xw, c8.zyzx, r3.z, r2.yyzx
    mov o1.z, r2.x
    mul r1.yw, r1.y, c7.xxzz
    mad r1.xy, c6.xzzw, r1.x, r1.ywzw
    mad r2.xz, c8.zyxw, r1.z, r1.yyxw
    mov o1.y, r2.x
    mul r1.xy, r4.y, c7.xzzw
    mad r1.xy, c6.xzzw, r4.x, r1
    mad r2.xy, c8.xzzw, r4.z, r1
    mov o0.xyz, r2.xzww
    mov o1.x, r2.y
    mov o3.xy, v3
    mov o3.zw, v4.xyyx
    mov o5.w, c5.z
    mov o6.w, c5.w
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mul r1.x, r0.w, c13.z
    mad r0.xy, r1.x, c13, r0
    mov r12, r0
    mov o8, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o7, r12

// approximately 54 instruction slots used
 

